

Getting into melee range gives you the Burst Limit viewpoint, where the game is presented as a traditional fighter. The fighting system feels like a mix between Burst Limit and the Raging Blast games in terms of viewpoint. This new entry, Dragon Ball Z: Ultimate Tenkaichi, is no different as developer Spike forgoes the advancements made by earlier games and uses the story in its own fighting engine. The other part of the equation is that the games tend to change up the mechanics, often swapping out completely different engines while still maintaining the fighting game ethic set out so many years ago. Part of the sustained staying power lies in the fact that the fan base is still rabid enough to take in every iteration almost without question. Despite the absence of new tales for more than a decade, the game series continues to chug along, content to retell the same battles over and over again. One cannot help but be amazed at the tenacity of the Dragon Ball Z license.
